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Although it gets boring once you've mastered it, with all the mandatory waiting since this is a time-based mission with events only happening at fixed times.
The map above only shows the trap locations you need to know. There's more but you don't have to worry about them if you follow the example in the video below.
- 34:50 - Minotaur boss.
Destroy both top portals before this and position Team 1 to be at most 3 turns away from Bottom-right gate, and Team 2 at Top-left gate.
- 24:45 - Dragon Boss.
Destroy both bottom portals before this and kill mobs near gates before reentering, and position all mercs outside Bottom-right gate.
- 14:15 - Last Boss.
Just don't fall asleep before you kill it.
Additional Tips for Last Stand
- Take Hwarang instead of a healer.
Although this may just be personal preference, a good Hwarang can deal damage, buff ranged mercs within 5x5 with him at center, and can turn Cata into a decent damage dealer. Besides, healers in TBS are so 2 years ago.
- In case 1 or more base gate gets destroyed.
Watch out for mobs coming through them since this enables their AI to find a clear path into the base. You will have to hunt and bring mob count down to 0 to be safe if this happens, assuming you've already taken care of all summon portals.
Stuff used in this run
This info is provided for whatever help they may be to you. They are not by any means the required setup or anything.
Merc Stats (Normal)
|Cannon Main||11704 - 12802||68181||2631||75850|
|Sheriff||9516 - 10792||49540||1491||62263|
|Hwarang||7189 - 10041||43528||1298||43460|
|Proc||Garuda, Storm Board, Deep Blue Sea Accessories|
|Others||Spelltower, Guild Lvl120|