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Multi-hitting ranged mercs work well for this mission. Add a Hwarang for the Aura and even your Cata would be able to do decent damage like an extra cannon merc. Add a healer for Brutal/Seth's Will. I personally prefer Shaman over Oracle since aside from Brutal Will having no -DEF and less -HP, she doesn't blablablabber.
Attila or Ody for debuffing the last boss would also be a good idea if your main doesn't have a good DEF debuff, but you'll have to make room for either.
Tips for Summoning the Wind:
- Kill the Miniboss near the base.
Marked M on the map, kill it before proceeding to the platform or else it will destroy your friendly mob spawning barracks and base camp.
- Start stalling when at least 2 mercs reach the top of the platform.
Since this is a time-based mission with 7 summon portals, you would want to limit the number of turns so fewer mobs would spawn.
Letting the timer run down to 0 adds more time to your turn so do that. If you want you can even still move a few seconds after the timer hits 0.
- Set traps on East, North, South stairs.
As shown on the video, setting traps would buy you some turns and add more security just in case something goes wrong.
You will want traps on these three sides if you think you can't kill the Last Boss within a few turns.
- Bring Freezing or Purification scrolls.
Just in case a mob manages to cast a fire spell on the NPC and set fire where he stands.
This actually happened to me before and the NPC got cooked since he doesn't move and it never rains here. Was kinda funny.
Stuff used in this run
This info is provided for whatever help they may be to you. They are not by any means the required setup or anything.
Merc Stats (Normal)
|Cannon Main||11704 - 12802||68181||2631||75850|
|Sheriff||9516 - 10792||49540||1491||62263|
|Hwarang||7189 - 10041||43528||1298||43460|
|Shaman||6036 - 6847||24878||4024||39437|
|Proc||Garuda, Storm Board, Deep Blue Sea Accessories|
|Others||Spelltower x1, Guild Lvl120|